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 1 
 on: May 20, 2010, 07:35:46 PM 
Started by Vargo/Romago - Last post by Elmak
Yes, it appears Hero has fixed things a couple weeks ago. Other parts of his site on the other hand are still terribly broken. Oh well!

 2 
 on: May 20, 2010, 07:27:44 PM 
Started by Vargo/Romago - Last post by Vargo/Romago
I know this won't get many answers, just posting something because the site seems to be working and im very baffled

 3 
 on: January 22, 2007, 03:16:31 PM 
Started by cesare2 - Last post by Vargo/Romago
Hmm so so so so many, Pahn was an excellent gm in rangers,Grymauch and Dunccan were too, but my favorite was probably Cid(short lived as he left the land soon after I joined).

 4 
 on: January 21, 2007, 01:10:53 PM 
Started by cesare2 - Last post by catlania
Huh.....I have a GM???   (giggle)

 5 
 on: January 21, 2007, 01:08:13 PM 
Started by cesare2 - Last post by catlania
Furglewort...not just for breakfast anymore

 6 
 on: January 21, 2007, 12:41:03 PM 
Started by cesare2 - Last post by catlania
I thought

----------Seers do it Stoned-------------

 7 
 on: January 21, 2007, 12:34:12 PM 
Started by Verlaine - Last post by catlania
I guess it's fun the first couple of times, but the novelty soon wears off if you ask me. Or maybe that's just my age. Of course in Avalon you never really know who is spying on you, and that really puts me off my stroke I'm afraid.

Since I married my "mudsex" partner in real lif....the avalon portion has stopped...but i just wanted to give a tip for those interested in taking part..............RANDON IS RIGHT SOMEONE IS ALWAYS SPYING - EMOTE!

 8 
 on: January 21, 2007, 10:22:00 AM 
Started by Randon - Last post by Zenichiro
As people are asking.

Terris - This was developed by a player called Vanderghast who played the Sheffield version of Avalon. He told me once that one time he complained to Genesis about a particular issue with Avalon and the responce was "if you don't like it, design your own mud". Terris was the result.

Achaea/IRE - Designed by Matt Mihaly/Lazarus - Originally, relatively briefly licensing hourglass, then an engine called Vortex designed by Ben Maizels/Nostradamus. This was in use while their own Rapture engine was developed. Shortly before Rapture went 'live' Matt bought out Vortex and essentially closed down Cardea and Orone, at least for a while. Lazarus was still minorly active in Avalon for a while once Achaea was in beta before dissapearing completely.

Cardea - Macros and Arikarr are/were the principal developers of this game, Alecto certainly was another big contributor but not at the outset. Wraith is/was the same Wraith from Avalon. Original players drawn from Avalon. This was another game running on a license of Vortex while Macros developed his own engine. Was forced to switch to their own engine before it was quite finished due to the sudden unavailability of Vortex.

Orone - Designed by Archon and Kayhlan from Avalon, but with heavy contributions from it's original players who were drawn from Avalon and Achaea. Cleindori sticks out as a big contributor, but there were lots of others. A number of incarnations in a somewhat up and down existence. Originally using a license of Vortex, it was closed down when Matt Mihaly purchased Vortex outright from Ben, the game was then redesigned in an engine of it's own designed by Archon. Closed down permanently a few years back.

Evarayn - Don't know full details on this one, but apparently it has some connection to Orone. The skills are all from there and unless things have changed it's using all the Orone gameworld too.

Akanbar - As stated is run by ex-First Age players. Don't know a whole lot about this one.

Elysium - If I remember correctly is an original engine designed by British ex-Avalon players.

Some of the more striking differences between these games and others are the multi-layered skill and combat system, the combat system based on the ability of the player rather than the size or skills of the character, the complex player-run organisations, gods as players and not simply administrators, the learning system, etc. I could go on.

As pointed out by Narissa, Avalon still uses hourglass and it's a notoriously unfriendly engine. A couple of errors though, Apollo has never been a coder and Magellan certainly was a long time player, in fact he was still a very active guildmaster and baron of a certain city for most of his existence. I don't understand the Alessandria reference? Most of the coders for Avalon have been players, alas this has been the main problem with most, they spend their time coding things for their friends or themselves.

Also, as people are interested in the history and development of Avalon and muds, these links may be interesting.

http://www.mud.co.uk/richard/imucg4.htm#s7 - An old review of Avalon, interesting for historical reasons.

http://www.mud.co.uk/richard/rpifeb93.htm - Another interesting page, I seem to recall reading Anarchos took over Avalon at some point.

I'm fairly confident with what I've wrote but if anyone would like to correct me on anything, feel free.

 9 
 on: January 19, 2007, 03:24:38 PM 
Started by Narissa - Last post by Osric
... you use Avalon references in normal conversation confused

(23:52) Em: do u no if the STI clinics are open at weekends
(23:52) Matt: probably
(23:52) Matt you have an itch?
(23:52) Em: no......just paranoia
(23:53) Matt: smoke megillos
(23:54) Em: wtf is megillos

 10 
 on: January 19, 2007, 10:24:42 AM 
Started by Gaizka - Last post by Narissa
this made me giggle...

Quote
King Thandrades of Mercinae cries aloud, "I swear, before the populace of
Avalon, an oath of Princely loyalty to Priestess of Vengeance Narissa, Mistress of Thieves of Thakria!".

A fruit-cake wedge cries aloud, "I swear, before the populace of Avalon, an
oath of Princely loyalty to Priestess of Vengeance Narissa, Mistress of Thieves of Thakria!".

A mighty female voice yells, "That was the Springdalian vote."

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