To the Spammers: You are not welcome on this site. Please do not replace this entire page with your links.
Please feel free to add any missing abilities, correct any errors, and just help keep the lists as up to date as possible. See the blurb at the bottom of this page for more detail.
| By Guild in Legends: | By Guild in FirstAge: | |
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GeneralSkills PostUltimate Enchanters, Mages, Warlocks, Wizards Cavaliers, Knights, Paladins, Warriors Alchemists, Artisans, Craftmasters, Loremasters Astrologers, Mystics, Prophets, Seers Thieves, Rangers, Brigands Bards Animists Sorcerers |
FA GeneralSkills FA Mages, FA Enchanters FA Knights, FA Warriors, FA Cavaliers FA Alchemists, FA Artisans, FA Loremasters FA Astrologers, FA Mystics, FA Seers FA Thieves, FA Rangers, FA Brigands FA Minstrels, FA Bards FA Animists FA Sorcerers |
Since the skills are named the same in both FirstAge Avalon and Avalon, The Legend Lives, but have somewhat different lists of abilities, I've keyed them, with fisticuffs as the example:
Hopefully that won't get too confusing! The individual abilities are keyed by skill, see the StyleGuidelines for more info.
Use the existing skills as a template for the layout, as well as the StyleGuidelines, and if worst comes to worst there's always the built in revision system to roll back a page to a previous version. Please leave a note on GuildhouseBugs if you spot something that looks broken, and don't know how (or want) to fix it yourself. Note, anybody can edit any page of this part of the site. The nature of this wiki means that is open to abuse if people felt that way. I'm sure I can trust you. Besides, anyone can just edit it back ;) Speaking of which, feel free to remove any spam that shows up.
And also see the Privileges of the guilds
© 2000-2002 James Gater - last changed on June 28 2006, 11:18 am